LEGO® Education INNOVATION STUDIO
We are proud to announce the opening of our LEGO® Education Innovation Studio.
The Innovation Studio provides exciting, creative and fun educational activities for pupils from Key Stage 1 to Key Stage 5.
To find out more about these new activities, or to make a booking, email firstname.lastname@example.org or call 01978 293400.
- The Dancing BirdsKey Stage 1 — Years 1 & 2During this hands-on workshop the children will use LEGO® to build two birds then discover how to program them to dance. Working in teams, the children follow visual instructions to build their dancing birds and begin to recognise how each part of their design works. Using investigation skills the children can then find out how to make the birds spin in different ways by changing the position of the belt around the two pulleys.
- Hungry AlligatorKey Stage 1 — Years 1 & 2Pupils will find out how mechanisms work together to make their alligator’s mouth open and close. Pupils can explore how to make the alligator eat by pressing a button or by responding to movement in front of a sensor.
- The Roaring LionKey Stage 2 — Years 3 & 4During this hands-on workshop the children will use LEGO® Education’s WeDo™ to build a ‘Roaring Lion’. Using investigation skills, the children can find out how to make the Roaring lion do a variety of actions with the aid of a computer program.
- Spinning TopKey Stage 2 — Years 5 & 6As part of this hands-on workshop, you will use the LEGO® Education WeDo™ kits to design, build and program a spinning top. Discover how small changes can have a big effect! Work in a team to discover how changing the height, width and mass of a spinning top effects the length of time it spins and the direction it spins in. Program your spinner to recognise motion or sounds, and you can even program it to make different noises!
- Drumming MonkeyKey Stage 2/3 — Years 5, 6 & 7This hands-on workshop uses the LEGO® Education WeDo™ kits to enable students to build and program a drumming monkey. Both the build and program can be modified, allowing students to work beyond the main activity and develop their own drumming rhythm.
The following workshops can be tailored to your pupils’ ages or ability levels.
- Computer ProgrammingKey Stage 3 & 4A truly hands-on introduction to computer programming! You will explore the fundamentals and see your programs brought to life in real-time through the intelligent LEGO NXT rovers. Available from January 2013.
- Don't Hit the LEGO® ManKey Stage 3, 4 & 5This workshop investigates the various ways of controlling motor function, basic programming, how many solutions can be found to the same problem (each with their own pros and cons) and provides an example of real-world robotics.
- Gears and PerformanceKey Stage 4A hands-on introduction to the engineering behind car design. This workshop will demonstrate the evolution of car design, before inviting you to conduct your own practical experiments with gear ratios.
- Robot InventorKey Stage 3, 4 & 5This workshop asks students to construct a robot and find a real world application for it, which must be presented in the form of a pitch (including a demonstration of the robot pre-programmed to undertake the desired task). The workshop not only builds upon construction and computer programming skills, but encourages students to think enterprisingly, be creative, and consider the numerous existing and future applications of robotics technology.
- Mission to TitanKey Stage 3, 4 & 5This workshop focuses on autonomous mobile robotics placed within the context of a space mission (though with applicability to everyday life). The workshop draws upon building and programming skills, as well as enhancing an understanding of space and the evolving universe aspects of the curriculum, and has a specific applied maths element.
- The Energy CarKey Stage 3The activity is designed to demonstrate the relationship between energy and the distance a car will travel. The activity is a semi-scientific investigation and requires observations and measurements of energy and distance travelled by the LEGO car and plotting a graph of these two parameters.
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