Let your pupils unleash their creative talents at our LEGO® Education Innovation Studio.

The Innovation Studio provides exciting, creative and fun educational activities for pupils from Key Stage 1 to Key Stage 5.

Begin by building your model, then use our intuitive and fun software to program it to do all sorts of amazing things.

LEGO workshops typically last around 90 minutes, so we recommend between 3½ and 4 hours for the whole visit, to allow time for your pupils to use the rest of the centre.

To find out more about these new activities, or to make a booking, email or call 01978 293400.


  • Drumming Monkey
    Available for | Key Stage 2 |
    Use mechanisms to move the monkey’s arms up and down to play the drums.
    You can develop your own rhythm by adjusting the speed of the motor, the position of the cams, and also add sound effects. [i]Suitable for years 5 and 6.[/i]
  • Hungry Alligator
    Available for | Key Stage 1 |
    Find out how mechanisms work together to make your alligator’s mouth open and close.
    Explore how to make the alligator eat by pressing a button or by responding to movement in front of a sensor.
  • Spinning Top
    Available for | Key Stage 2 |
    Discover how small changes can have big effects by changing the properties of your spinning top to alter the spin duration.
    You will also learn how to program your spinner to recognise motion and make sound effects. [i]More suitable for years 5 and 6.[/i]
  • The Dancing Birds
    Available for | Key Stage 1 |
    Work in teams following visual instructions to build your dancing bird.
    Using investigative skills, you will discover how changing a belt and pulley will affect how the birds spin, as well as adding sound effects.
  • The Roaring Lion
    Available for | Key Stage 2 |
    Use programming to instruct your lion to sit up, roar, lie down and snore.
    Working in teams, you will then discover how your lion can respond to a sensor before continuing with the program. [i]More suitable for years 3 and 4.[/i]


The following workshops can be tailored to your pupils’ ages or ability levels.

  • Don’t Hit the LEGO Man KS3
    Pupils work together to program a robot vehicle to stop before it runs over our hapless volunteer!
    This workshop investigates the various ways of controlling motor function, basic programming, how many solutions can be found to the same problem (each with their own pros and cons) and provides an example of real-world robotics.
  • Mission to Titan
    This workshop focuses on autonomous mobile robotics placed within the context of a space mission.
    Through experimenting with scale maps, careful programming, intelligent sensors and construction, you will explore your options to tackle the Titan landscape with your rover.

Other Kits